Here’s a breakdown of all the PUBG weapon stats for the weapons in the game right now, so you can keep your eyes peeled for the PUBG weapons that will help you win the ultimate chicken dinner!
P18C
S686
We’d suggest you go with the double barrelled S686 if you’re rolling with a shotgun, add a Choke and you’ll be able to land the majority of your pellets up to a range of 12 meters. The fact you can land two shots almost instantaneously means you should be able to down any player you get a jump on.
MICRO UZI
A full extend and modded Vector should see you through to a victorious chicken dinner in most circumstances. It’s ludicrously high fire rate and accuracy at close range will let you down any player wielding an Assault Rifle in within the last circles, just beware of anyone with a shotgun!
AKM
There’s no clear winner here unfortunately, what AR to pick depends in part on your preferred playstyle, but also what mods you pick up along the way. A fully kitted SCAR provides good accuracy at medium range when firing at Full Auto, while an AKM or M16 can act as decent medium to long range weapons of choice with the right scope.
VSS
AWM
The AWM provides the highest damage of any gun in the game, and is the only weapon which will one shot a level 3 helmet. Use it wisely though, as you’ll likely only get one attempt to take down your quarry.
PISTOLS
Pistols in Playerunknown’s Battlegrounds mainly serve as starting weapons when you can’t find anything else and find yourself surrounded after the drop. The P18C’s full auto mode makes it deadly at the close range at the start of the game, while a well aimed headshot using the revolver can take down an enemy quickly. Once you’ve found yourself a primary and secondary there’s not much use worrying about what pistol you’re carrying.P18C
Ammo: 9mm
Fire Rates: Semi & Full Auto
Lowest damage pistol but highest fire rate, base magazine capacity of 17. 3 headshots or 6 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Silencer, Red DotP92
Ammo: 9mm
Fire Rates: Semi
Medium damage pistol with average firing rate, base magazine capacity of 15. 2 headshots or 4 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Silencer, Red DotP1911
Ammo: .45 ACP
Fire Rates: Semi
Medium damage pistol with higher than average firing rate, base magazine capacity of 7. 2 headshots or 3 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Silencer, Red DotREVOLVER
Ammo: 7.62mm
Fire Rates: Semi
High damage pistol with slow firing rate, magazine capacity of 7. 1 headshot or 3 chest shots to kill an unarmored player.
Attachments: Silencer
SHOTGUNS
Extremely high damage at close range that will kill even armoured players with a direct hit. Damage stats are based on all 9 pellets in each shell hitting your opponent, so adjust your expectations accordingly and make sure you land your first shot as you won’t often get a second chance.S686
12 Gauge
Double barrelled over/under shotgun, extremely high damage at close range, magazine capacity 2. Will kill opponents regardless of armour type if hit with all 9 pellets in chest or head.
Attachments: Choke, Bullet LoopsS1897
12 Gauge
Pump action shotgun, extremely high damage at close range, magazine capacity of 5. Will kill opponents regardless of armour type if hit with all 9 pellets in chest or head.
Attachments: Choke, Bullet LoopsS12K
12 Gauge
Semi-automatic shotgun, extremely high damage at close range, magazine capacity of 9. Will kill opponents regardless with level 2 armor or less if hit with all 9 pellets in chest or head.
Attachments: Magazine Extender and Quick Draw, Silencer, Red Dot, Holographic SightWe Recommend:
We’d suggest you go with the double barrelled S686 if you’re rolling with a shotgun, add a Choke and you’ll be able to land the majority of your pellets up to a range of 12 meters. The fact you can land two shots almost instantaneously means you should be able to down any player you get a jump on.
SMGS
Submachine guns provide a good alternative to the shotgun when it comes to CQC in PUBG, while the UMP-9 can even hold its own in an medium range engagement with a 2x or 4x scope added.MICRO UZI
9mm
Fire Rates: Semi, Full Auto
Compact short range submachine gun with the highest rate of fire in the game, initial magazine capacity of 25. 2 headshot or 5 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Silencer, Flash Hider, Micro Uzi StockUMP-9
9mm
Fire Rates: Semi, Burst, Full Auto
Short to medium range submachine gun with slower firing rate compared to other SMGs, initial magazine capacity of 30. 2 headshot or 3 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Angled Foregrip, Vertical Foregrip, Silencer, Flash Hider, Red Dot, Holographic Sight, 2X Aimpoint ScopeTOMMY GUN
.45 ACP
Fire Rates: Semi, Full Auto
Crate only short range submachine gun with average firing rate but large magazine, initial magazine capacity of 100. 2 headshot or 3 chest shots to kill an unarmored player.
Attachments: Extended Mag Drum (crate only), Silencer, Flash HiderVECTOR
.45 ACP
Fire Rates: Semi, Burst, Full Auto
Short range submachine gun with higher than average rate of fire and controlled recoil but extremely small magazine, initial magazine capacity of 13. 2 headshot or 4 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Tactical Stock, Vertical Foregrip, Silencer, Flash Hider, Red Dot, Holographic Sight, 2X Aimpoint ScopeWe Recommend:
A full extend and modded Vector should see you through to a victorious chicken dinner in most circumstances. It’s ludicrously high fire rate and accuracy at close range will let you down any player wielding an Assault Rifle in within the last circles, just beware of anyone with a shotgun!
ASSAULT RIFLES
Medium to high ammo capacity and medium to long range. The workhorse of any PUBG game, finding one early can make or break a round, which one to choose depends in part on your preferred playstyle.AKM
7.62 mm
Fire Rates: Semi, Full Auto
High damage Assault Rifle with medium fire rate compared to other assault rifles. Suffers from heavy recoil on automatic fire, but can provide good long range accuracy when firing semi auto, initial magazine capacity of 30. 1 headshot or 3 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Silencer, Flash Hider, Compensator, Red Dot, Holographic Sight, 2X Aimpoint Scope, 4x ACOG Scope, 8x 8x CQBSS ScopeGROZA
7.62 mm
Fire Rates: Semi, Full Auto
Crate only short to medium range assault rifle with very high rate of fire, initial magazine capacity of 30. 1 headshot or 3 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Silencer, Red Dot, Holographic Sight, 2X Aimpoint Scope, 4x ACOG ScopeM16A4
5.56 mm
Fire Rates: Semi, Burst Fire
Medium damage Assault Rifle with high fire rate compared to other assault rifles. Good long range accuracy when firing semi auto, initial magazine capacity of 30. 1 headshot or 3 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Silencer, Flash Hider, Compensator, Red Dot, Holographic Sight, 2X Aimpoint Scope, 4x ACOG Scope, 8x CQBSS ScopeM416
5.56 mm
Fire Rates: Semi, Full Auto
Medium damage Assault Rifle with average fire rate, initial magazine capacity of 30. 1 headshot or 3 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Angled Foregrip, Vertical Foregrip, Tactical Stock, Silencer, Flash Hider, Compensator, Red Dot, Holographic Sight, 2X Aimpoint Scope, 4x ACOG Scope, 8x CQBSS ScopeSCAR-L
5.56 mm
Fire Rates: Semi, Full Auto
Medium damage Assault Rifle with average fire rate, but good recoil control when fitted with attachments. Initial magazine capacity of 30. 1 headshot or 3 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Angled Foregrip, Vertical Foregrip, Silencer, Flash Hider, Compensator, Red Dot, Holographic Sight, 2X Aimpoint Scope, 4x ACOG Scope, 8x CQBSS ScopeM249
5.56 mm
Fire Rates: Full Auto
Crate only high damage light machine gun, boasts an extremely large magazine and can provide good accuracy at short to medium range. Tripod deploys on going prone providing accuracy at even longer rangers, initial magazine capacity of 100. 1 headshot or 3 chest shots to kill an unarmored player.
Attachments: Red Dot, Holographic Sight, 2X Aimpoint Scope, 4x ACOG ScopeWe Recommend:
There’s no clear winner here unfortunately, what AR to pick depends in part on your preferred playstyle, but also what mods you pick up along the way. A fully kitted SCAR provides good accuracy at medium range when firing at Full Auto, while an AKM or M16 can act as decent medium to long range weapons of choice with the right scope.
SNIPER RIFLES
Sniper rifles provide the best combination of range and power, their limited magazine capacity and low rate of fire are counterbalanced by their extremely high damage potential and accuracy at range. Accuracy is, however, advised, as unsilence sniper shots are bound to draw attention.VSS
9mm
Fire Rates: Semi, Full Auto
Medium damage and medium range sniper using subsonic 9mm calibre bullets, high rate of fire, stock suppressor and 4x Scope provide good accuracy at short to medium range engagements. Initial magazine capacity of 10, 2 headshot or 3 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Cheek PadSKS
7.62 mm
Fire Rates: Semi
‘Designated Marksman Rifle’, provides higher damage than an average AR at longer range. Boasts higher rate of fire than dedicated sniper rifles, but lacks damage at longer ranges. Initial magazine capacity of 10, 1 headshot or 2 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Cheek Pad, Silencer, Flash Hider, Compensator, Holographic Sight, 2X Aimpoint ScopeKAR98K
7.62 mm
Fire Rates: Semi
Only bolt-action sniper rifle to spawn outside of crates, high accuracy and damage but slow rate of fire. Initial magazine capacity of 5, 1 headshot or 2 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Cheek Pad, Bullet Loops, Silencer, Flash Hider, Compensator, Red Dot, Holographic Sight, 2X Aimpoint Scope, 4x ACOG Scope, 8x CQBSS Scope, 15x PM II ScopeM24
7.62 mm
Fire Rates: Semi
Crate only bolt-action sniper rifle, high accuracy and slightly higher than average damage but slow rate of fire. Initial magazine capacity of 5, 1 headshot or 2 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Cheek Pad, Bullet Loops, Silencer, Flash Hider, Compensator, Red Dot, Holographic Sight, 2X Aimpoint Scope, 4x ACOG Scope, 8x CQBSS Scope, 15x PM II Scope
AWM
.300 Magnum
Fire Rates: Semi
Crate only bolt-action sniper rifle, very high accuracy and extremely high damage but slow rate of fire. Initial magazine capacity of 5, 1 headshot or 1 chest shots to kill an unarmored player.
Attachments: Magazine Extender and Quick Draw, Cheek Pad, Bullet Loops, Silencer, Flash Hider, Compensator, Red Dot, Holographic Sight, 2X Aimpoint Scope, 4x ACOG Scope, 8x CQBSS Scope, 15x PM II ScopeCROSSBOW
Bolts
Fire Rates: Semi
High damage but extremely slow rate of fire and projectile speed, effective only in close quarter early game engagements. 1 headshot or 1 chest shots to kill an unarmored player.
Attachments: Quiver, Holographic SightWe Recommend:
The AWM provides the highest damage of any gun in the game, and is the only weapon which will one shot a level 3 helmet. Use it wisely though, as you’ll likely only get one attempt to take down your quarry.
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